Note, the cost is of the attachment is only lowered on the weapon that the kill was obtained with. Instead of the cost being lowered every time the player unlocks a new rank, the cost is lowered every time the player obtains a kill with a weapon. If a player is at Rank 3, this cost has been reduced to 980 CR.įor attachments, the initial cost is the numeral of the kills required to unlock the attachment plus 200 CR. The initial cost of the weapon is 1400 CR. Written as a formula: 140 (Weapon Unlock Rank - Current Rank) + 700įor example, the UMP45 is unlocked at Rank 5. ![]() This keeps occurring until either the player obtains the rank required to unlock a certain weapon or purchases it. The initial cost of a weapon is lowered by 140 CR each time the player obtains a new rank. Written as a formula: Weapon Unlock Rank x 140 + 700 For weapons, the initial cost is the Rank at which the weapon is unlocked multiplied by 140, plus 700 CR. Written as a formula: Numeral of the Rank unlocked x 5 + 200Įvery weapon (aside from starter weapons) and attachment has an initial cost value. A player will receive the numeral of the new rank multiplied by five, plus 200 credits. The total number of credits received when ranking up increases linearly: the higher the rank that is obtained, the more credits received when that rank is unlocked. There are sometimes credit giveaways hosted on the Discord, and for certain events such as the 2019 New Year, players would be rewarded with 2019 credits.Ĭredits can be bought with ROBUX by clicking the credit balance on the bottom right corner. Being the MVP (Highest Score) on the winning team at the end of the round also gives players 50 credits. It is also worth noting that it is impossible to sell these items as of current.Ĭredits can be obtained via ranking up through gaining experience (XP), buying them with ROBUX, and selling weapon skins. ![]() They can also be used to purchase Cases, Case Keys, and Tags as of current. Credits (abbreviated to CR) can be used to purchase weapons and weapon attachments without needing to unlock them from ranking up or accumulating a certain number of kills.
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